The game of chess is the longest-studied domain in the history of artificial intelligence. The strongest programs are based on a combination of sophisticated search techniques, domain-specific adaptations, and handcrafted evaluation functions that have been refined by human experts over several decades. --- by Science Magazine ed. Dec 2018
This section of International Chess as a knowledge, also we will talk about all other parts from International Chess as a sport and module of applied technology and learning in our systems.
A little bit about the history of this game, Chess is a two-player strategy board game played on a board, a checkered gameboard with 64 squares arranged in an eight-by-eight grid.
Chess is played by millions of people worldwide, both amateurs and professionals.
Each player begins the game with 16 pieces:
-> one piece of king model
-> one piece of queen model
-> two pieces of rooks model
-> two pieces of the knights model
-> two pieces of the bishop model
-> eight pieces of the pawns model
Each of the six piece types moves differently, with the most powerful being the queen and the least powerful the pawn.
The objective is to 'checkmate' the opponent's king by placing it under an inescapable threat of capture. To this end, a player's pieces are used to attack and capture the opponent's pieces, while supporting their own.
In addition to checkmate, the game can be won by voluntary resignation by the opponent, which typically occurs when too much material is lost, or if checkmate appears unavoidable.
For your information, a game of chess may also result in a draw in several kinds of ways.
If there's some question regarding International Chess, also we will try to publish it in this category.
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