in this presentation, we present strategies and approaches used to implement a synthetic learning environment which includes distributed interactive simulation, computational steering, interactive-visualization, and creativity for learning abstract scientific concepts and entertainment. We use the Navier-Stokes Equation as a case study to show our ideas and methods. Students are allowed to interact with one another and engage in realistic collaborative exercises. The resulting technology is a testbed that reflects the benefits of a schoolhouse for training and education, especially for scientific abstract concepts, yet does not have the physical limitation that instructors, students, and resources be ' " 'collocated both spatially and temporally. Our innovative use of computational steering and interactive visualization allows students to visualize and manipulate the physical process, and understand the abstract concept through entertainment.