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When designing a game, one of the major tasks is to design a game of exciting and challenging difficulty levels to maintain the interest level of a player throughout the game. This is especially important when designing educational gamification. This paper proposes the use of Board Game, specifically the Transferred Concepts of Learning for handling the gaming and learning experience. The Transferred Concepts of Learning can provide targeted learning experience for the user or the learner. This will achieve personalized learning that is an important issue for learner relationships organizing. The proposed frameworks will provide motivation for the leaners as the difficulty level progresses and adjusts to suit the individual learner.
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